#include "World.h"
#include "Sector.h"

World::World(){
	Sector s("data/map.txt", 0, 2, 2);

	s.Create();
}

void World::Render(){

	SDL_Rect rect;
	rect.x = 0;
	rect.y = 0;
	rect.w = 480;
	rect.h = 480;

	g.drawSurface(100, 100, g.getTexture("test"), rect);
}

void World::Update(){
	i.getInput();
}

World::~World(){

}